Inside Fallout, the Gaming World’s Most Surprising Television Success
The Fallout TV series has come back to its platform, and it's safe to say that viewers were pleasantly surprised by the quality of its debut season. By depicting the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing multiple facets of the player's journey.
There was Lucy the vault dweller, trying to act with integrity and finding that the wasteland made that incredibly hard; Max, the Brotherhood of Steel initiate, who starts challenging his organization's authority and creates plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has completely shed any sense of morality out in the radioactive wastes.
Building Anticipation for the Second Season
The show's first season ending disclosed a major secret about those responsible for the global annihilation that sealed a group of people in underground vaults for centuries. It also raised numerous mysteries unresolved for the upcoming chapter – and, this time, expectations are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.
“Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the response to the show, so now people are coming in with more eagerness and altered expectations.”
The Mojave Beckons for the Next Installment
The new season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the series, despite the fact that it was technically flawed at launch.
“It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much fun to translate into the show.”
In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its makers insisted on real props and locations were fabricated, mirroring the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to feel like it’s tangible.”
Indeed, virtually every element you see on-screen is real, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is developed by talented film-makers who are also passionate gamers, alongside the visionaries behind the franchise. This mutual respect for the universe is clear in the final product.
The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, offering a different experience from the initial release. This approach will allow for a new weekly discussion, something the team themselves are eager to engage with.
“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of surprises,” teases the game director. “I’m looking forward to seeing what people think.”